#ifndef _COIN_H
#define _COIN_H

#include <d3dx9.h>

#include "movable.h"
#include "sprite.h"
#include "picture.h"
#include "mario.h"
class CCoin : public CMovable
{
public:
	CCoin();
	CCoin(float,float);
	~CCoin();
	int type;
	int startY;
	int world;
	virtual void Touch(CObjects *);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
};
#endif